As an artist, I make works that refine human bandwidth, either by expanding it to reach new spectra, or by focusing it in new ways. Often these works are designed to function in other experimental or speculative capacities, augmenting spaces with useful behaviors or holding a weird-mirror to your online personae.
As a professional, I work with small excellent teams, often at the state of the art, to make the right thing happen. This role has taken many shapes and titles over the years, from leading the critical and hardware research efforts at the New York Times R&D Lab to building a Fab Lab at a NASA facility. For the last five years I’ve focused exclusively on working with established artists on large-scale installations and experiments. See my consulting work here
I studied video/new media art at Harvard and received my Master’s at the MIT Media Lab. At MIT I worked in the Hyperinstruments group on locative media art, performance robotics, rapid prototyping, interface design, and CNC systems.
If you would like to get in touch, please go here.